
05-22-2009, 08:51 AM
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Registered User
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Join Date: Oct 2008
Posts: 1,133
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The prizes should be:
- Not overpowered
- Give the Player some kind of advantage
- Consumable (optional, but would be kewl)
- Easy to dev, so I can play CTF. (wait, no)
As example: A bow that shoots 3 Arrows, 2 Diagonal... |
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