Thread: using 'move()'
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Old 05-19-2009, 11:55 AM
Pelikano Pelikano is offline
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Pelikano has a little shameless behaviour in the past
Quote:
Originally Posted by fowlplay4 View Post
On your serverside onCreated() put a setshape(1,32,32);

Then on your clientside triggeraction make it hit, this.x + 1 and this.y + 1.
Depends how big your object is of course...
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