
05-18-2009, 06:48 AM
|
|
Registered User
|
Join Date: Apr 2008
Posts: 153
|
|
|
I think its too saturated, and you want to implement the character into the object. By this I mean if you model lets say an assault rifle, It's going to be worn and weathered, dented and scratched; so you try to put them in . Rocket launchers will normally propel rockets and be surrounded in smoke quite often, and they are heavy duty things, you'll wanna reflect this by maybe desaturating it, adding some smoke stains here and there, dents, very sharp highlights that can barely be seen as well may be a good idea. |
|
|
|