Quote:
Originally Posted by Stefan
so the question is if this need to be fixed? It might be a bigger problem for other cases, like triggers.
|
Well, the biggest problem is that if you do
PHP Code:
//#CLIENTSIDE
function onTimeout() {
setTimer(0.05);
}
function onPlayerChats() {
if (player.chat == "test") {
player.chat = "";
}
}
the player's chat won't clear serverside if there is a timeout clientside. So, for example, if you wanted to have a hidden command somewhere, you couldn't because everyone could see your chat anyways.
Just like on GK now, /commands only clear clientside, everyone serverside can still see what you said.
There are of course other problems resulting from this, I think it would be great to have it fixed. It would also be neat to see clientside timeouts sped up a little bit to handle faster times in the new client.