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Old 05-16-2009, 07:01 PM
Tigairius Tigairius is offline
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Quote:
Originally Posted by Stefan View Post
so the question is if this need to be fixed? It might be a bigger problem for other cases, like triggers.
Well, the biggest problem is that if you do
PHP Code:
//#CLIENTSIDE
function onTimeout() {
  
setTimer(0.05);
}
function 
onPlayerChats() {
  if (
player.chat == "test") {
    
player.chat "";
  }

the player's chat won't clear serverside if there is a timeout clientside. So, for example, if you wanted to have a hidden command somewhere, you couldn't because everyone could see your chat anyways.

Just like on GK now, /commands only clear clientside, everyone serverside can still see what you said.

There are of course other problems resulting from this, I think it would be great to have it fixed. It would also be neat to see clientside timeouts sped up a little bit to handle faster times in the new client.
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