Quote:
Originally Posted by Thanatoses
Place a bounty on someone and someone else randomly killing them doesn't give off the same effect as saying, "I am going to send Bounty Hunter after you." when you see them enter, you feel a certain sense of excitement or you prepare for their entrance and you know without doubt they will pursue you, and the placer knows they will accomplish it, with style.
Productivity was newly introduced and has been smoothly adopted by the businesses. So what is the problem?
|
Lose the thrill/excitement of being hunted if it went public?
Are you kidding me?
Right now, if you're being hunted, it's not that exciting. You know who you have to dodge. If you're really into it, you can check the levels they're at on the playerlist. Bottom line is, you know exactly who's chasing you.
Picture this. You get a high wanted level. (Random side note: It'd be cool if achieving wanted levels had some sort of reward, just like completing a bounty does, thus giving them more reason to avoid getting killed.) All of a sudden, the entire server's after you. You can trust nobody. The second you step outside of a no-PK area, you've got to constantly watch your back.
And that's going to be
less thrilling than the same 2-3 guys coming after you til they complete a kill?
Same thing with setting a bounty. Yeah, you don't know who's going to get the kill. But if the icon thing (like sales was talking about) is set into motion, it's like a modern day black spot. It's the ultimate **** you. Now the whole server's after you, enjoy your time, hehe.
Finally, what's this "productivity" that's been introduced?
Are you talking about the system updates to PPA (perhaps BHer too, I wasn't aware of anything). If so, that changed nothing, it just automated up a service that was already offered. It didn't give PPA any more purpose than its ever had, and I've seen absolutely no changes in BHer. Perfect case in point, Syzmic was on tonight massing out "someone place a bounty". Yeah, I bet business is booming.