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Yeah, I think that's the biggest issue. It'd be too much work to get a kind of system like that in place.
In response to Squirt, here's the deal, it's not just for new players, it's for everyone.
The way it'd play out is the people who are skilled are still going to come out on top, but people who play well (but not best) also get some sort of reward. They're just like "yeah, you did play". I mean, if the price of an EC was actually 25 points, and let's say you only played chance. Let's also say you never win chance. You'd have to survive at least 25 rounds to get enough points for one EC. That's probably longer than it'd take any player to win an event. It wouldn't be like handing out free ECs to terrible players, it's just a way of making progress even if you had a bad round.
Put it this way, you're in a 16 man spar. You beat every opponent except your last. What do you walk away with? Nothing. You might has well have lost the first round, it makes no difference. With the points system you'd be awarded each kill, and it'd give meaning to each spar, not just the last spar.
The thing about the Event Coin system now is you could spend all day playing events (if they were hosted all day) and leave with absolutely no coins. And for most people, that's exactly what happens, because there's only one winner per EC.
And Sales is right, if you gave the entire team ECs, that wouldn't be balanced, because all the prices are based on one EC won per event.
But yeah, workload. That's the big problem. I don't think it's enough of a problem to merit starting a project like that, just because events are side-stuff anyways.
Oh, also, good point about the flute, Squirt. Now THERE'S an over-priced instrument, hehe. |