View Single Post
  #7  
Old 04-29-2009, 01:00 AM
Crono Crono is offline
:pluffy:
Join Date: Feb 2002
Location: Sweden
Posts: 20,000
Crono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond repute
Quote:
Originally Posted by warriors94 View Post
I put in a lot more detail and added a little water path branching off from the ocean
The style you used to join the cliff's different directions is new and I'm surprised it actually doesn't look like too big of a tile error (it actually flows). Under pre-defined objects look for "Water NorthEast" and "Water NorthWest". There's a tile connecting the two directions, that needs to be there instead of what I've circled in purple. The rest of the tile errors are in red.

The level seems a little bit empty, you should try adding some walking paths. Give both the shallow and deep water some detailing. I think you could improve the foresting below the cliff, rather than having 3 trees you could join about 6-7, it'd be a cheap way to make the level look less plain and also a nice touch in my eyes.

The layout of the level is pretty decent.

Keep at it.
Attached Thumbnails
Click image for larger version

Name:	graal50.png
Views:	125
Size:	234.7 KB
ID:	48242  
__________________
Reply With Quote