Quote:
Originally Posted by cbk1994
I don't like this idea, "reviving" a dead person is already a bad idea. Only reason it's still around is because players seem to like it.
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Obviously people don't want to walk back from the hospital, but I suspect it's something else.
A lot of that has to do with the fact that if you get revived, it doesn't count a death.
I think that's pretty pathetic. You died, it should count. Where it wouldn't be fair is getting revived and then killed right after. Then you'd get 2 deaths for essentially the price of one...you could make a short window of time (perhaps the time while they're slowed) make a death not count.
The way Era's set up right now stats mean even less than they ever have. Stats never really proved anything, but it's hilarious how half the server has ridiculous K/D ratios. 3.0+ or more.
You'd separate the skilled from the unskilled if deaths counted right when you died, and if all deaths in events counted. But my, I've wandered off on a tangent...