Thread: Class "perks"
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Old 04-28-2009, 01:24 PM
Minomato Minomato is offline
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Quote:
Originally Posted by darksage15 View Post
Grenadier: This class has all bombs should have all belt weapons, and when you enter the map you automatically add 10 to each bomb. Also, they can throw the projectiles a bit further (2x further?) and have less freezetime when throwing it, and prox detector is always without it taking up the "S" or "D" key.
Getting free bombs every time you enter a map can be abused quite easily. People would spend all day going back and forth from the dropship to Iricia and back. Obviously, this can be countered, but it would be easier if it was not included at all.

However, I like the idea of having increased weapon range, as grenades are generally meant to be thrown far away, to clear a fortified position such as a trench or bunker, and not to injure the user. Not to mention, grenades are currently thrown with rapid, unusual speed and explode on immediate impact.

For mine detecting, I like the idea of having a detector always up, but I think that it should be balanced so that the detector does need to take up a "D" or "S" slot, but it shouldn't have to be actively equiped for its effect. Grenades only take up one equip slot anyway, so it shouldn't effect the class too much.

As for classes that have enhanced damage, this should only be enhanced by a percent, not a fixed amount. I do like the idea of some classes doing more damage in certain scenarios, such as the defender's case.
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