View Single Post
  #188  
Old 04-25-2009, 04:47 PM
maximus_asinus maximus_asinus is offline
RIP DarkCloud_PK
Join Date: Oct 2001
Location: Canada
Posts: 3,748
maximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond repute
how many people would Classic lose if there was a reset? From what I've seen over the past few days, Classic is having a very hard time getting a playercount over 15 (and none of the people I seen were playing cards).

- I think you guys should remove all limitations on the card game. Have a seperate log and script to detect players trying to boost wins. Having to wait X minutes is hardly a deterrent anyways.
- Starter decks should not be random. It is okay for booster packs though.
- Elements of the card game were taken from FFVIII (or so I've been told). Why didn't you guys bring region rules over when you remade the game (depending on the region you were in, the rules for the card game changed -- for example, in one city, cards got an element, which made it weaker/stronger VS another card, which would affect the battling cards numbers. Another city may not have this rule). Maybe we don't use regions, but atleast the option when we make the game to have some additional side rules that both sides agree on. Maybe instead of recieving one point, we recieve one of the opponents cards?
__________________
Save Classic!
Reply With Quote