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Old 04-23-2009, 11:34 AM
ffcmike ffcmike is offline
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One potential issue with time attack is the possibility of staff either using powers themself or in order to help another player, this already seems to occur too much without any further objective than to complete the Quest.

I think it would be better for any Quest to contain some type of fast-paced Clientside based mini game challenge inwhich it is hard to manipulate the outcome via staff powers,
the type of challenges i have in mind are the minigames from Mario RPG where while it was necessary for them to be completed in order to progress you were able to play again to achieve highscores and earn currency/prizes for doing so, like the waterfall game.

Remaking the Ninji Barrel ride would be a perfect example of this, aswell as some Hermit Crab challenge that was intended to be part of a new set of Quests which is mostly done, ofcourse these would require the option of disabling summoning/custom health or no healing in order to be staff-proof, the same could be said about time-attacks aswell but disabling summoning for Quests in their entirety could probably cause more problems than it would solve.
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