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Old 04-18-2009, 08:37 PM
ffcmike ffcmike is offline
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I agree that the card game could have been and could be much better,
the fact that it's easy to gain points off weak/inexperienced opposition and that there's no proper rating system is probably the biggest concern, I also think it would have been fairer if the starter deck was the same for everybody with just the boosters being randomised, but despite these 2 opinions among other small issues the Card Game is still the best content on the server, it's fun, competitive, something that can be played multiple times, it's provided a reason for new players to log on and for regulars to stay on, you can't really criticise it, yes it is a concern that the overworld is now a wasteland but atleast players are on the server and have something to do while more stuff is worked on.

If changes such as the ones mentioned were to be made to the Card Game,
I think that a reset would be neccessary in order for it to achieve its full potential, without naming anyone changing the points system without a reset would only further uneven the playing field in favour of those who have gained points improperly, but such a thing could annoy people to such an extent that they no longer bother, even more especially with those that have gained points fairly through good play against even opposition.

The suggestions aren't exactly being ignored either,
the fact that DC hasn't been on as much doesn't mean he's using this as an excuse to take a break, and with him not being on so much he hasn't exactly a full opportunity to have implemented suggested changes, it's very much a one man rather than team project on the side of scripting and I haven't even got to discussing it with him yet so it would be wrong of me to attempt any significant changes myself, one thing i might attempt in future is an AI card battle system with different difficulties.

As far as Quests go,
they are ultimately what made the server what it was, and is supposed to be,
they're probably the best noob hook but for all of their flaws I can agree that they're not important "for the time being".
Back in the day Quests were able to be made offline using built in resources, not only were they easier to make but there were alot more players capable of making them,
for all the time and effort required to go into them now in order to make them decent (as in not 5 minute long push/pull block mazes for the sake of a release) they are playable one time only and it's just not a viable method of sustaining or improving on playercount, unless maybe a series of Quests could be released all together and on a regular basis.

Having said that, we do have some resources/classes that are either new or custom versions of now depreciated built in functions that we did not have one year ago which could be useful towards Developing new quests when necessary.
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