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Originally Posted by Stefan
I don't think that this will be added anytime soon. It will be possible to expand the "savelocally" approach and also support that for gmaps. The npcs should be saved depending on their location.
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I disagree, the 'savelocally' cannot always be used. I don't see how it would be extremely hard to add this option, and it would certainly be worth it. Saving based on level could be a mess since it would be impossible to organize stuff, plus you'd have huge folders for the main overworld.