
04-08-2009, 04:50 AM
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~~Paul
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Join Date: Jan 2003
Location: Wisconsin, USA
Posts: 1,060
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I'm in an odd argumentative mood at the moment. I don't know why. Sorry.
The cliff going down at an angle, instead of the way it is...yeah I did consider that...the fact that it's sticking straight out to the right isn't good....
but I got too hung up on the thought of another tile directly replacing it what you were arguing - that it could go straight out like that, but use a different tile to transition.
I was narrowing down the critique for that part to be a little too focused on the detail.
As for the bushes and grass bits...
Like I said, it's just clutter and makes everything look so busy. Sure, go ahead and use a little bit for accents and in patches, but the bulk of levels use it too generously.
Instead of rocks mushrooms bushes and tall blades of ugly grass having 90% of the visual weight, accented by the flat grass (which is all I see), it should be the other way around. Maybe not 90, but the bumps and blips diversifying the ground direct too much attention to themselves.
Obviously I'm outweighed in my taste by...ah... the entirety of Graal. |
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