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Originally Posted by AbsoluteMonkey
If each kingdom had access to some type of EM tools, such as the EMs themselves do. And these events can only be joined (programatically) by the kingdom members that EM is in, then a kingdom leader can either himself or appoint someone to handle such things and then can create events more often for their members. The kingdom specific EMs could then have to compete in events dedicated to themselves to earn access to more event games. For instance a new kingdom EM might be only able to access musical chairs, but through EM events he/she can earn something like waterglass. This would also promote the hiring of kingdom EMs between the kingdoms, paying more for EMs who have a larger arsenal of games in their 'toolbox'.
Players would then base their kingdom choice on who keeps them busy with activities, not based on which kingdom is the 'coolest' or which kingdom has the most popular player who has the 'best' equipment that they might one day want to give away so everyone wants to be their buddy in hopes that they might get great stuff for free one day.
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Events only make Kingdoms interesting for 30 minutes, tops. Kingdoms' innovations need to be consistently accessible. Besides, you can't rely on players.
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Why not have daily/weekly shop price updates, hourly once it becomes the norm. And if there were actually valuable/useful consumer goods for sale e.g. hp/mp/grace pots that aren't sold at the peak of a snowy mountain, but in most towns with magic shops; plat would be used more frequently in larger quantities, which would result in it's value increasing.
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Great idea... if you want rampant economic instability.
These values need to be
fixed and carefully determined, depending on what the item is. But even beyond that, stuff like the ferry service could really use a substantial price boost because it's way too easy to afford right now. The key to controlling a server's economy is just that... having control. Buy and sell prices jump around on stuff like rings and blessed swords, and the scroll of shopping certainly doesn't help either since the entire point of learning it is to put more money in player pockets, which is what has made plat so worthless now.