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Old 03-29-2009, 03:43 AM
Rufus Rufus is offline
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Location: United Kingdom
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Quote:
Originally Posted by BlackSolider View Post
Neither. I can't say which was "overall preferred" since it varied from event to event. Honestly most events were somewhat hindered by the HD, no matter which it was. Though if I recall, clientside literally killed some ctfs because people were neigh un-hittable.
Quote:
Originally Posted by MysticX2X View Post
Well, clientside is definately better for more 1 on 1 events, and serverside might be better for more larger events such as CTF.


Either way, I don't want to have to see next months monthly ended up being triggered between 2 HD's, so no toggability for things like that..... I can't express how dumb that was, but no complaints, right?
Nearly every single event I entered since the GC choice came out has used the serverside hit detection. That isn't through avoiding clientside events or anything, they just have been. I've played like two clientside CTFs, one clientside survivor, one clientside spar tournament, and that was it.
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Originally Posted by Loriel View Post
Seriously, you have ****-all for content and you're not exactly pulling in new developer talent, angling for prestigious titles should be your last concern.
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