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Old 03-28-2009, 09:30 AM
-Ramirez- -Ramirez- is offline
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I'm curious about how serverside hit detection that actually uses the same CONCEPT that the default hit detection uses would be. I'd imagine it wouldn't be THAT different from the default, but with the security that's desirable. I'm assuming that all of the prior serverside systems didn't do it this way.

The concept I'm referring to is the use of the gani of nearby players to determine who's swinging, rather than using a trigger of any kind. Well, being serverside, you could produce an identical hit check without the use of the gani, but there's not really any reason I can think of not to. Regardless, using IDENTICAL coordinates and dimensions as the default system is the most important thing.
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