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Old 03-26-2009, 05:55 AM
Terazel Tenjin Terazel Tenjin is offline
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I think for the lack of indication on the firing of a weapon, a noticeable animation for the muzzle flash of a firearm would be sufficient. Since tracers will be actual ammunition, that can't be rendered as default for all firearms (and certainly not shotguns or 40mm grenades). I do agree that weapons feel like they lose a bit of "umph" without some sort of more visible indication that there's a point of impact.

As for ammo indication, I think it kind of works out better on an action level to leave it as a graphical indication rather than by pure numbers. Unless you count mentally each round expended, it's extremely difficult to fight and keep track of how much ammo you have left to use. An exact number works great for a more precise shooter game (FPS), but I think the graphical indication works well in this environment. But then again, combat is still being worked on a small scale so maybe this isn't the best gauge for how the system sound be yet...

Also per my sporadic discussions with Tyhm, combat and other combat-related realisms will have to be dialed back to work out a more balanced system...I'll still point out what's accurate and what's not on weapons here and there, but I already lost the fight on the talk of upgrades and upgrade slots for different weapon types to favor personal customization freedom and balance.
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