Quote:
Originally Posted by WanDaMan
If possible, instead of a scripting feature can't we infuse the script in to the editor as a built in component? I know you probably won't understand this, however; there are built in features already in the editor such as the flowers, there are 4 flowers on the tileset, the one top left of the tileset has a prominent part to change to the other tiles once used thus making it look like the flower is blowing in the wind. As a level designer I believe this would be easier and more efficent to add this advancement as a built in feature for everyone to use in a non difficult manner.
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I have made an online level editor that already supports tile layers and is fully functional just like the offline editor. It doesn't save level updates yet though and it's not quite done.
I could perhaps show progress updates sometime, not sure.