Thread: Quests?! Wtf?
View Single Post
  #29  
Old 03-19-2009, 09:12 AM
maximus_asinus maximus_asinus is offline
RIP DarkCloud_PK
Join Date: Oct 2001
Location: Canada
Posts: 3,749
maximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond repute
Developer's primary goal should always be quests, as this is what hooks the player in the beginning, and is the foundation a player builds on for the future. I look at these quests as the brick. The developer's secondary goal is the mortar; what you do after the quests are done to keep players around. This is what fills in the cracks, and makes it a cohesive unit. A wall won't function if it is missing one of these components, it'll just fall apart. Just like the wall, a server needs equal parts of this or it too will fall.

Right now Classic is building the second story of a ten floor high rise. We don't have enough brick to complete the project, and the Dev team is pushing to create some. If we stopped now to start working on the mortar, we'd just be telling ourselves that the two stories is good enough, we should just slap on the roof and everything else be damned. This roof would only serve to please the players currently playing, but does not help development in the long run.
__________________
Save Classic!
Reply With Quote