Quote:
Originally Posted by Crono
Yeah, like I said try to use an odd number of layers. You have two, so it'll come up as a tile error when using the (what I call) "pyramid" style of cliff turning. Here's an example of how I'd roughly do it.
Attachment 47771
Using Wan's old method had one advantage, though, you could pull it off with any amount of layers. as they'd line up straight anyway. I think it's possible to mix this pyramid style with Wan's straight method but if I recall correctly it looks a bit funky.
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I guess I could use odd layers, but do you have any work around for it? I'm assuming you don't make odd layers each and every time you make a level...