Quote:
Originally Posted by Terazel Tenjin
Also, Tyhm, didn't really get to discuss this with you, but what kind of health system are we looking at (auto-regen to a certain level after massive damage or per medkits)? I know the semi-auto regen can potentially ruin the whole post apocalyptic zombie horror feel, but it might have a good relief buffer for potential player logistic/economy nightmare during SD week.
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That would fit perfectly with what I suggested then. After a fight your heart rate would slowly go back to a normal rhythm, same thing for after effects of taking a shot of adrenaline (maybe it would drop slightly below normal for a little while, which would give you some negative effects).
Normal BPM when you're exploring. Increased BPM when you encounter an enemy. Higher BPM when you're being attacked (and increasing when you're getting hit). You enter Cardiac arrest and die, or you win the fight, your BPM will slowly decrease. If you took adrenaline at any point your BPM would rise for the few perks, but after the effect wore off, it would begin to decline to under the regular BPM which would have negative effects. Taking too much adrenaline would cause heart failure. Taking pills would slow your heart rate, but taking too much would slow it down too to the point where your heart stopped beating altogether. Maybe what you inject in your body would have an 'effect time' so if you're in a fight, and you take a few pills to slow down your BPM and you win the fight, the pills in your system will still effect you (assisting on bringing down your heart rate, but if you took too much, it would slow it down to a dangerous level).
I like a system like this over an HP system where you can simply use a few medpaks and be fully healed because those systems don't really make sense.