Quote:
Originally Posted by BlackSolider
I like the whole 'stick in wall idea', though the 1/2 your hp seems a bit much. Plus if you can only throw it once (which is what i envision if you have to retrieve it), most people would be missing+retrieving+repeat.
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High risk high reward.
Say you accidentally threw it down a long path and it didn't hit a wall for 3 levels, you'd be wide open for getting hit.
Maybe when you're swordless you should slow down by a nudge too, so that way you are open to more attacks as you go to retrieve it if it did go down a path.