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Originally Posted by Rufus
Would it not be possible to track or identify potential patterns via script?
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Possibly, but it's difficult without going from every potential starting point and following through the web of system scripts. It's easy to miss something, assume something, or not even consider all the possibilities. Having a description of when it occurred and what was happening at the time is the best way to start.
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From a player perspective, I'm not sure that it is good form to be just leaving the system as it is because it is live.
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Of course, from a player perspective, you don't want any problems to arise, but that's the nature of programming. This is especially when you're dealing with other peoples' work that was conceived in a box with no consideration of who might be using it.
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so why not back up your work and then implement the changes back when you're certain there isn't going to be any irregularity in them?
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Well, as I explained above, the easiest way to resolve problems in a complex group of interacting scripts is to get descriptions of them malfunctioning while in use.
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At current they just seem to be getting in the way of general playing.
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Everyone realizes this, and it certainly wasn't my intention to cause problems. If I get something to actually go off of, I'll look into tracking it down.