Quote:
Originally Posted by WhiteDragon
Clientside to clientside triggeractions only work for a certain distance.
If you're trying to make a sort of long range hit detection you may want to change your methods (such as storing the data in attr or anis).
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Thanks, that's great. Hooray Wiki. -_-
Does the old trick of setting a weapon's x and y work? Or is it a fixed distance from the player? Or is a weapon's x and y static?