Video:
http://forums.graalonline.com/forums...0&postcount=68
Screenshots:
http://forums.graalonline.com/forums...3&postcount=71
Above shows the tactics engine I made, which uses a concept quite/very similar to the A* concept. (Tweaked for obstacles and 4 direction movement, instead of diagonal).
Working with the A* concept is quite fun, and can be challenging when it comes to fixing bugs/weird paths
