
02-15-2009, 01:43 AM
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UN Manager
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Join Date: Feb 2009
Posts: 486
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I won't show it to him right now, but over Halloween I focused on two themes, one was our questing theme through a spooky Halloween town, the other was the spooky zombies.
~I got together with out ET Dev team and told them my idea: We have a graveyard setting, once the event starts, zombies start to spawn. ET's will have the ability to change how fast zombies spawn, anywhere from one every four seconds, to one every 5 milliseconds. (or something). Players get a gun, kill zombies. Last man standing wins.
~Zombie virus. One person on the server gets infected, slows their movement and sets them to a zombie outfit/gani. They have the ability to bite/grab at people instead of slashing their sword. There's like a 70% chance that the virus will be spread from that person to the next.. (Making two zombies, two zombies making three, three making sixe.. so on and so forth). There's a certain time limit for it, so after a good I think 7 minutes, the virus dies in the person, and they're revived in our OSL. Idea is to infect the entire server, for kicks.
~Halloween quest wasn't much to bluff about. Jack the pumpkin deity loses his head, gotta find a pumpkin in a haunted house to get him a new one. You got a broom NPC to navigate the GMAP or an orb NPC to push/pull people around.
(Probably shouldn't be posting this here ;d). |
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