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Old 02-13-2009, 11:37 AM
xXziroXx xXziroXx is offline
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Last time I checked, if wallcheck is enabled, and there's something blocking in the path, it completely halts all movement and the NPC is warped back to it's last used position before using move().

Quote:
Originally Posted by -Ramirez- View Post
unless the pathetic skippiness has actually been fixed.
That so called "skippiness" of yours only happens for clients with a poor connection speed, and is the direct result of server <--> client synchronization delay. You can even see the exact same effect in other very popular MMORPG's, including one made by Blizzard.
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Last edited by xXziroXx; 02-13-2009 at 01:41 PM..
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