Last time I checked, if wallcheck is enabled, and there's something blocking in the path, it completely halts all movement and the NPC is warped back to it's last used position before using move().
Quote:
Originally Posted by -Ramirez-
unless the pathetic skippiness has actually been fixed.
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That so called "skippiness" of yours only happens for clients with a poor connection speed, and is the direct result of server <--> client synchronization delay. You can even see the exact same effect in other very popular MMORPG's, including one made by Blizzard.