
02-08-2009, 07:46 PM
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Script-fu
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Join Date: Jan 2002
Location: United Kingdom
Posts: 3,914
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On Rudora I have a system quite like Era where the database contains a list of item IDs matched to the actual item data. The client flag is the same as the item description in the database, except the first element is the quantity of items. My item manipulation functions are kept in a class joined to the player (since that way the player object is already specified and it is not necessary to do further work identifying the player object). |
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