Quote:
Originally Posted by LoneAngelIbesu
Not to be argumentative, but the function name speaks for itself: it's called when a player enters a level, not when they move around in one.
If an engine doesn't do something exactly how you want it to, it's your job to find a way around that. Expecting the engine to be updated for your specific needs is fruitless.
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That would be fine and all, if it weren't killing all attached ganis timeouts, which classifies it as a bug.