Quote:
Originally Posted by xXziroXx
Yeah sure, let's fix everything on our own instead of bringing it to Stefan's attention so he can fix it instead. Geez guys, show some more enthusiasm, this is obviously something that should be looked into since it's affecting the onPlayerEnters() triggers in the engine.
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Not to be argumentative, but the function name speaks for itself: it's called when a player enters a level, not when they move around in one.
If an engine doesn't do something exactly how you want it to, it's your job to find a way around that. Expecting the engine to be updated for your specific needs is fruitless.