Quote:
Originally Posted by xXziroXx
Read my first post.
Yeah sure, let's fix everything on our own instead of bringing it to Stefan's attention so he can fix it instead. Geez guys, show some more enthusiasm, this is obviously something that should be looked into since it's affecting the onPlayerEnters() triggers in the engine.
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Ow, well. You know this won't be fixed within the next two years, though. Guess you gotta live with that workaround.