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Old 02-06-2009, 09:56 PM
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Quote:
Originally Posted by Frankie View Post
did you manually try setting it to false?

level.isnopkzone = false;

save the level, then remove the npc and save the level again.
It's a protected variable that only noPlayerKilling(); can alter by setting it from false to true.

Saving the level is the same as updating it, if you didn't know.
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