How come it isn't set back to false even if I remove noPlayerKilling() from it and even
update the level? Tested it one three levels, all gave the same result, and quite frankly it's ****ing things up for me.
If anyone could double check this before Stefan get a chance to reply, it'd be great.
Note: Serversided noPlayerKilling(), not clientsided.
EDIT: It seems no level vars at all, even manually created ones, doesn't clear when I update level.
