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Old 01-26-2009, 10:31 PM
Rufus Rufus is offline
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I think that the main concern people have when bringing up the additions to the current server (pre-reset) is the fact that it is going to bring probable future problems. I'll explain what I mean by this a little more clearly.

When you're playing on a game -- no matter what the platform is -- the gameplay is much more satisfying when you play the game by yourself. Once you take the route of using something like in-built cheats, gamesharks, patches and the like then going back to regular gaming, it just doesn't feel the same. For example, you're playing The Sims and you've typed "klapaucius" so much that you've made a three story house with all the top furnishings avaliable, never need to work, and nothing is standing in your way. To then go back and playing The Sims once you've had access to all of those luxuries isn't as fun. The same concept applies to these releases that you're producing as short term entertainment.

Releasing content that could be released after the reset is going to lose its appeal once the server is reset, especially when players have easier access to the content features now. The content that you release to the current server is most likely going to be way harder to access and not as avaliable when the server is reset. Players are going from something that they can have to something that they've got to work for and this is not fun. In addition to this players are going to be looking for a lot of additional content when the server is reset.

I agree with what has been said, and while I realise you need to be entertaining the current playerbase on the current server, you should probably be saving the new content for the "new" Era.
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Quote:
Originally Posted by Loriel View Post
Seriously, you have ****-all for content and you're not exactly pulling in new developer talent, angling for prestigious titles should be your last concern.