
01-24-2009, 06:23 AM
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Registered User
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Join Date: Aug 2005
Location: Canadia
Posts: 2,963
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Honestly, maybe not make them visible but some small notification that they're there. A notification that can be easily missed.
Jesse, you are a *****. Sorry, but Zone isn't teamwork oriented. It's team oriented, difference is, that your teams point is to join up and kill stuff, not join up, have each person be a different class and use the benefits to work together to make some unification bull****. In a server like Zodiac, yes, but not Zone. Zone is about going out teaming up and killing **** as fast as you can (sometimes that means ganging up). The way you're describing it, you make it sound as though Zone players are smart, and realise that "Hey maybe teaming up WOULD be a good idea", well you're wrong. The truth is the Zone players are the kind of people who say "What's moves the fastest, and what weapon is the ***est".
I personally think that adding mine detector to all classes would be a fine and dandy thing to do, why? Because all classes are evenly effected by mines, they all take the same damage, they all feel the hurt. So why limit it to only one or two classes? Each class has it's ups and downs and the weapons that they get reflect the speed of the class. Thus, why should something that hurts everything equally, has the same effect on everything, not be added to every class. It's fair, it doesn't matter how slow, or fast you are mines effect everyone in the same way.
~Sexy |
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