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Old 01-24-2009, 05:00 AM
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Quote:
Originally Posted by MiniOne View Post
Even though you can have a friend with a mine detector doesn't ensure the safety of yourself, fact is that either give mine detector to all classes or make proxies visible because if you don't do one, players will either have to:
a) use a stupid class which they wouldn't enjoy playing
Stupid class? I think all the classes are pretty balanced and have weapons that suit them individually.

Quote:
Originally Posted by MiniOne View Post
b) die constantly to prox which wouldn't be enjoyable
Dying to sniper isn't enjoyable, dying a lot of the time isn't enjoyable. Are you saying we shouldn't die? That would ruin everyone's fun.

Quote:
Originally Posted by MiniOne View Post
c) don't play at all whatsoever
Would players stop playing for just this reason? I somehow doubt that, I just figure that they would learn from their mistakes (In some cases) and would learn how to avoid proxmines.

Quote:
Originally Posted by MiniOne View Post
And isn't the main point of zone to enjoy yourself and have fun???
(Prox literally take no skill just to plant some in the middle of the field and have people run over and explode while you may just hide in the dropship what fun does this allow players to have?)
I totally disagree with this part of your post in so many different ways.

The main point of Zone is to enjoy yourself and have fun. My understanding is that you are saying proxmines should be removed for that reason? Are proxmines not fun to put down and have enjoyment with when you are killing someone else?

Cakes freeze people, and a lot of people hate them because they ruin their game play, but for the people using the weapon, they are having a great time!

Quote:
Originally Posted by MiniOne View Post
So just think about making them even just slightly visible or have some way to notice them, (Look at the votes for Yes to visibility)
Maybe classes could be given better vision in a sense.

The classes could have upgrades such as improved vision (Would make mines stand out), increased speed (With drawbacks like much less power or slower firing), or increased firing (With less speed or power)

It'd be neat if all the classes could be given a standard vision in which proxmines are almost invisible, and with upgrades you could tint the screen to better spot mines but you may not be able to spot bullets as easily.

You could also have classes with a less transparency (Like the grenadier) in which the mines would stick out much more. Maybe it could be made so you could have a helmet (Mine detector) that you could attach without using your hands, but it would make your visibility lower while still highlighting mines.

Quote:
Originally Posted by jkool666 View Post
Again... Get a smart friend and use some teamwork. You'd be surprised how fun teamwork is.

Proxmines are useless when visible. Hell, if you use proper teamwork with just ONE other person then their useless invisible!


1. All classes don't have mine detector for a good reason. The ones that should have it do.
2. Actually, I personally feel proxmines are a lot more fun when invisible. You just have an opinion about proxmines, what you say isn't fact. You should alter your post.
3. Learn to use periods and commas Mr.RunOnSentance
I don't care for proxmines being invisible, but I don't care for them being visible either. Teamwork is all good and fine, but how team oriented is Zone actually? I see very little actual team work required on Zone to succeed. Zone is objective oriented before it is team oriented.

On Iricia it is very uncommon to find people deliberately working as a team to take bases, and it isn't required for two or more people (This is what I would consider a team) to take the bases. This can be done by one player, and there is little that needs to be done to win the round.

Having a team can help, but is this a necessity in the game play to have players with mine detectors out? Guilds can work as teams, but I find it rare to find a team such as sweep fleet working as a team, with each member understanding what they need to do to win the round, and actually doing it.

Quote:
Originally Posted by MiniOne View Post
well whatever you guys decided...
my idea is just lets see how proxies do visible for like 1week (the scripting to make it visible wouldn't be hard and i'd be happy to edit it for you)
if they are boring and become completely useless then you can change it back to invisible.

How does this sound to you?
You are willing to compromise because you agree a lot of people don't like it. The problem with one week is that it could work fine for one week, but would it work good for months or years? One week could serve as a test time, but it isn't an extremely reliable basis from which opinions can be taken to decide if that should be done.

Proximity mines completely visible are near impossible to hide, like the bike mines. If they were made transparent, it would be much more difficult to see, but you could still see, resolving the problem of not being able to see at all.

Personally, I like proxmines invisible and I do like that it encourages the little actual team work involved on Zone.
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