well to make a long story short, i was trying to make a wall that npcs will attack, and the only way i could get it to work is if i put the "showcharacter" trigger in the script and to do that the wall had to be a animation... but when i turned the wall into a animation the actual size of the npc is only about 3/4th of the size of the image, so a fourth of the wall doesn't block...
how do i change the size of a animation so the npc will be as big as the image?
and i did try to use the "setshape" trigger, it didn't do anything
