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Old 01-06-2009, 11:38 PM
FenixTheBanished FenixTheBanished is offline
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Quote:
Originally Posted by MajinDragon View Post
Fenix has you beat on this one... If you're poisoned, you expect to be weaker, hence the drop in Str/Dex/Con. And if you want to counteract the speed drop, simply carry less weight with you. And their are many things to protect you from posion: scrolls, armor, prayers.

The only objection i have to poison remaining the same is, there are some cases where poison deducts 10! Strength, there is no counter to that, death is certain. Unless you lame with scrolls of resist/curep . And it's not as if i'm level 20, then i'd expect to be owned, level 110... decent phys level too, and Bile, natural 47 poison resist (with glok).
Nothing should be that strong to basically make all your items you used to get 30 30 30, or woteva, utterly useless. Poisons effect should be re-looked at.
With the case of the 10 str i am guessing you are probably speaking about either John or Plasma. Well both of these players are freaks of nature with 80+ legit phys levels + ogma +9 blessings. Another thing to attempt to counter it is to wear items with str +. Even though you are capped @ 30 of each stat, you can still theoretically have more than 30 of each stat, but you just wont receive a benefit from it like you do with 20-30. However, when you are poisoned say you have 32/32/x. With decent poison resists you can only be effected to 28/28/x or so instead of 26/26/x. The extra str and dex wont stack beyond 30, but when poisoned it will be taken into effect so that you are not being effected as much. Just my two cents. However me blessing Ogma has nothing to do with me arguing the point of poison needing to remain the same. If anything is changed, maybe the players Physical level (one poisoning) and the person receiving the poison's physical level be taken into account in some mathematical manner, so if say john with 83 phys poisons someone that has level 40 phys it will do say -6str/-6dex/-4con, but on someone with say level 60 phys it would only do -4str/-4dex/-3con or something to that effect. Here you could also introduce a meaning for the agility skill and possibly have it effect how much poison can slow you down in a running aspect. Someone with higher agility would be less effected than someone with low agility, strictly in a speed manner. Clearly this would take a lot of testing and mathematical consideration, but it would make it more complex and not as simple as "LAWL UR POISONED, UR DED, LAWLERSKATESIRL!!! 1337 ftw"
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