Quote:
Originally Posted by Frankie
you people think way too complex.
it sounds good on paper but I guarantee the system will fail if implemented
also @ sam, those player shops ruin the economy.
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Not if they're implemented right. If you make them cost enough money to produce their items, then they have to actually work with supply and demand to keep prices low enough to compete with NPC businesses. The way they were implemented before, a person could buy one for 40k, pay workers 100g a week to mine thousands of lead, and make a bunch of ammo boxes that they could sell for 1g a piece that have a production cost of like .01g a piece, and then make millions off it.