Okay, I think I understand what this is saying -- but it's kind of confusing. It looks like you've taken a LOT of what is already being worked on and/or discussed and just reworded it a little.
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Originally Posted by Spikedude
"Ok, you know how Era's new Gmap will be the four corners right? Each corner has its own gang and it can be captured into a new gang, and they get privledges in their area, blah blah blah.
I say, screw that. Well kinda. Each corner has its own.. lets say, Organization. As in.. in one Corner, there could be the Mafia Section, in another, A police, in another, MAYBE another mafia section... like 2 mafias against each other, and another with another Group i'm still thinking about.
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So you're saying screw the idea, but use it anyways? That is EXACTLY what was already proposed and is being worked on. Currently there's an asian section, an industrial section, and a mafia section -- we're still thinking about the 4th corner (leaning towards military-esque).
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Originally Posted by Spikedude
Well anyway, instead of having a gang rule that area, Its the organiziation itself. There is a leader, or Don of each group. You ask him for missions, you complete them and get reputation with that group, the higher rep you have, the more privledges you get.
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If I understand correctly, it sounds like having an "organization" and a gang in a particular area is kind of redundant. With the current plan, each corner will be heavily themed with a gang, businesses, quests (even though I hate calling them that), etc all revolving around that theme.
Quote:
Originally Posted by Spikedude
Say you do a mission, you help out the Don's boy in prison by sneaking in, go back, you get 100 dollars and 5 percent reputation. You can only do 1 mission every 2 hours so they don't have 50 people being at 100 percent rep on the first day. The higher rep you get, say... 25 percent? You get access to the hat shop, witch has 3-4 Hats that are related to the group. For the mafia, it would be some kind of fedoras. You can purchase and wear any of the hats and they cannot be traded.
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See Demisis' thread on quests. You won't get "rep" but they work very similar.
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Originally Posted by Spikedude
The organization also will rule their area and will have Houses around their in witch people in that group can purchase or rent. Also they will have a real modern theme as in.. in the Police area, there will be donut shops, in Mafia type areas... maybe coffee shops?
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See above.
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Originally Posted by Spikedude
You can switch groups by simply doing missions/quests for the other group but you cannot use anything you gotten from the other group as in you must have a certain rep to use that item.
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I don't like the idea of limiting what players can and can't do in this way.
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Originally Posted by Spikedude
I say they balance out every single gun they have now that are like 5mil. The reason is because when people hit a certain ammount of rep they can purchase and use a certain one of the groups guns, I say around 3-4 guns per group so it isn't boring with only 1 gun, the guns aren't random. They should be related to the group, as in the Mafia group I'd say Tommy Gun, Morano Thompson, PPSH41, and Shipka seeing they were all part of a Mafia/Mobster gang.
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As discussed in several other threads, guns are being completely rebalanced for after the reset.
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Originally Posted by Spikedude
As goes for gangs, there still will be gangs, they just don't control anything. They get a base, and protect it. Simple as that. They get no gang gun so people can't buy it, then get kicked out and lose their money.
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Gangs are a HUGE part of what Era is all about. The only reason I (and others I have talked to) played the damn game for so long was to try to move up the ladder in gangs (and businesses depending on which your prefer). Gang guns are already being taken out of the economy by introducing the "gun rack". See other thread for more info.
Quote:
Originally Posted by Spikedude
They also need to make a system for the groups as in.. Mafia(s) can take hits on people for money, police can protect people, ect ect for more different groups jobs.
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Bounty Hunter. After the reset it will most-likely be public for anyone to take hits and located in the "mafia" corner.
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Originally Posted by Spikedude
Also to add that when you have more reputation with the group, you get discounts on stores and such like ammo stores, food stores, car dealers, ect ect. The guns should be nerfed to were everything is even and people aren't joining groups cause of the guns they want but because of the theme. I think this will bring more role play to Era and will give alot more player count.
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This is similar to how it is going to work. By joinining a gang in a certain area, you gain benefits in that area's businesses etc. You already mentioned guns.
Quote:
Originally Posted by Spikedude
Each group has its own Missions to do for health, as in for police, catch some robbers and stop a huge blow out crime that could cause deaths to millions of npc citizens. For the Mafia, they have to break into jail and help the Don's son every time he asks, and eventually break him out. It won't be as easy as the todays quest were people go through an hour of killing random NPCs and getting some keys to get health. Not sure for the other 2 groups yet. Maybe some kind of Ninja Group with Katana, Bamboo Bow, Bamboo stick, and ninja stars but I don't think that would work out very great.
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See Demisis' thread on quests. We are already working on quests that will work in a similar fashion.
First, I think you need to organize your thoughts a little more. Overall, a lot of it is either identical or very similar to things that have previously been suggested or are currently being worked on. The idea of "organizations" and "rep" sounds good, but when it comes down to it, making everything revolve around those things will hurt gameplay. Players need variety, and options...doing this would limit what they can do.