Quote:
Originally Posted by Stefan
You see the default tiles or no tiles at all?
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Whenever you use addtiledef2 on 3D terrain it messes up the alpha, especially on transitions from sand to water. Here is an example of when I tried to put an addtiledef2 of some grass over the sand. The transition from the grass to water is very strange, but if I put the grass on the tileset it displays correctly.