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Old 11-21-2008, 08:18 AM
Bl0nkt Bl0nkt is offline
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New Era Baddies - Work in Progress

For a while I've been trying to create the smartest baddies Era has ever seen-- something that could effectively simulate player reactions and styles. These baddies, in which I titled "smartbaddy", have a wide range of player-like responses and actions.

Below are the current variables implemented with an explanation to each.

PHP Code:
  //Basic baddy stuff       ---------------------------------------------------------------------------------------------------------------------------------
  
this.baddyMustDie2Continue true;                                                         //Does the baddy have to die to continue into any rooms? (true/false)
  
this.baddyCanAlert false;                                                                //The baddy can alert the other baddies in the level (true/false)
  
this.baddyDeathMessages = {"DRATS""Ow!"};                                                //Random selection of messages the baddy says upon death
  
this.baddyAlertMessages = {"I see you!""Spotted!"};                                      //Random selection of messages the baddy says upon contact
  
this.baddyMode "projectile";                                                             //-- "projectile" or "melee"
  
this.baddyRespawnSecs 60;                                                                //Time for baddy to respawn
  
this.baddySpeed 0.39;                                                                    //Baddy run speed
  
this.baddyRadius 14;                                                                     //Distance it takes for baddy to see you
  
this.baddyReflexTime 4;                                                                  //Increase to make the baddy react to movements slower (MUST BE AN INTEGER)
  
this.baddyMaxHp 140;                                                                     //Maximum HP
  
this.baddyHp 140;                                                                        //Start HP
  
this.baddyDefaultDir 2;                                                                  // 0 = up, 1 = left, 2 = down, 3 = right
  
this.baddyIdleGani "era_deagle-idle";
  
this.baddyWalkGani "era_deagle-walk";
  
this.baddyDefaultGani "sit";                                                             //The gani shown before combat

  //Baddy melee control      ---------------------------------------------------------------------------------------------------------------------------------
  
this.baddyMeleeSpeed 0.78;                                                               //How fast their melee hits
  
this.baddyMeleeFreeze 0.3;                                                               //Freeze time of melee
  
this.baddyMeleeDamage 5;                                                                 //Amount of melee damage done
  
this.baddyMeleeAni "era_knife_stab1";

  
//Baddy projectile control ----------------------------------------------------------------------------------------------------------------------------------
  
this.baddyMaxProjectileDist 12;                                                          //Distance the baddy tries to stay at when shooting at a player
  
this.baddyProjectileSpeed 1.54;                                                          //Speed of their projectile weapon
  
this.baddyProjectileFreeze 0.34;                                                         //Freeze of projectile weapon
  
this.baddyProjectileDamage 25;                                                           //Projectile damage
  
this.baddyProjectileSpread 0.05;                                                         //Projectile weapon's spread
  
this.baddyProjectileXModifier = {0, -0.802};                                           //Sets the projectile's X offset {up, left, down, right}
  
this.baddyProjectileYModifier = {-0.8, -0.50.50};                                      //Sets the projectile's Y offset {up, left, down, right}
  
this.baddyProjectileAni "era_deagle-fire"
EXAMPLE (LOW QUAL):
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