Quote:
Originally Posted by LoneAngelIbesu
Oh, yeah. That would make sense.
Have you tried hitplayer(index, halfhearts, fromx, fromy)? hitplayer(0, 1, 45, 50); seems to recoil the player down to the left, diagonally.
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That's for hitting other players. I just want to hit the player themselves, after a hit from a projectile... I could probably rig it, but I don't want to run an extra loop if I don't have to.