Quote:
Originally Posted by DustyPorViva
No, the recoil away from the direction they were hit... in the case of hurt(), since they weren't hit by someone else, there is no default recoil direction... which is what I want to define.
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Oh, yeah. That would make sense.
Have you tried
hitplayer(index, halfhearts, fromx, fromy)?
hitplayer(0, 1, 45, 50); seems to recoil the player down to the left, diagonally.