View Single Post
  #28  
Old 11-01-2008, 06:27 PM
Horrified Horrified is offline
Rediculously inactive
Join Date: Jul 2007
Posts: 961
Horrified is on a distinguished road
Send a message via ICQ to Horrified Send a message via AIM to Horrified Send a message via MSN to Horrified Send a message via Yahoo to Horrified
Quote:
Originally Posted by alexandralove View Post
I like large spaces, and pretty long games =P
If it isn't the same thing everywhere, then it becomes interessting

I already played some games that were interessting, but the only thing you had to do was walk, kill something, and bring back stuff

Map was nice, but seriously walking over all the gmap and do it backwards all the time is very boring.

So at least a very nice map, with lot of space, and where you could think of some sort of category, for exemple quests about a mountain, with a city around idk
I really don't think Graal playerworlds are fit to be this type of "massive" game. Different servers that each have there own thing going on, and aren't trying to steal playercount from each other by "bettering" what others have and instead having different things going for each other, is better then one gigantic server.

Everyone going "my server is like this..." and having a completely different idea from each other is much better then comparing it to an already existing state like "Classic, RPG or Modern." I think if people stopped getting inspiration from and trying to emulate existing games and making it be it's own in 2D Graal, the different things this game could do could be awesome. I know that sounds weird considering Graal itself is basically a clone of Zelda, but yeah.
Reply With Quote