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Old 11-01-2008, 12:21 AM
Horrified Horrified is offline
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Quote:
Originally Posted by LoneAngelIbesu View Post
At the time, we had around 2-3 active level makers at any given time. I don't buy the excuse that classic servers get all the talented staff. Our LATs start out knowing only the basics. I started out knowing only the basics, and I became LAT Chief during the development of the initial version release.

What managers need to do is find at least one good level maker. They don't have to be great. They just have to be good. That person hires somebody else that has an interest in learning, and teaches them. It's the same with scripting, and all other developing jobs.

People starting a server today are looking for the best of the best, and won't accept anything lower. These people just don't exist. The best of the best are working on other servers, which is how they've gotten as good as they are.

If I were going to start my own server, I would take the entire year subscription and use it for pure development. I wouldn't have a goal of getting the server out in that year. I would just make a goal of getting all the core systems made, the main levels made, a good selection of graphics made. With enough luck, I would be finished by the time my subscription ran out, and I would attempt to get it hosted. If I'm not finished, I spend the money and pay for another 6 months. The bottom line is that these people don't realize that making a server isn't something to jump in to. You need a plan, and you need the financial backing.
Yes, but that's why I think it's rediculous that people want such big things done. I didn't say that I'd have a 50 level GMap and it'd never evolve, I'm just saying with limited skills and a limited amount of time and dedication because it's not a classic server, I don't think it's reasonable to grow to something bigger until you get public.
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