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Making a server is not hard, if you stop thinking about matching the quality of the games out right now with 12000 quests and 200 different types of clothes and 123094203984 level map. If there's a ton of cool little servers, because everyone worked on there own smaller projects that only take a few months, the success of Graalonline would skyrocket.
A server is not hard to develop, but it is hard to create a server simply possible to develop in a reasonable time. Here is an ordinary idea for a server's workload:
1. At least 20-40 GFX needed and 1 totally unique tileset (Just the necessities)
2. Extremely difficult script designs, like really good AI for baddies and stuff that is just a complete pain in the ass.
3. GMaps with over 100 levels in them, all requiring complete attention to each one.
4. 10-15 GANIs (not really difficult, a 3 year old can GANI)
Stop trying to think impossible. When you're creating a server idea that you want eventually to come to life, don't think about custom bodies and "revolutionary gameplay." I'm not saying don't tweak the formula a lot, but be sure you have or you're sure you'll have the proper resources (developers) to handle it, otherwise think about what is already open-source and what your team's, and especially your capablities are.
There's only about a handful of rediculously great scripters on Graalonline, for example. I mean people that have taken college courses. One of them is, of course, Stefan. I'm sure you can pick out the others. These guys can tackle big things, but I'm 99 percent sure they're not interested in your project, and if they are it's not in a "well let me help develop" way.
Also, there's tons of variables that come into every new staff member you acquire. One of them, your great GAT, is going to start college in 2 weeks and doesn't have time for it anymore. But you're almost done! Too bad you'll never find a GAT of acceptable quality that he was to add to your team.
Think small ideas with great replay value. A 1000 GMap with a custom tileset sounds great, but you'll never get released; it'll take years. A 50 level GMap with some great gameplay in it with pics1 will take a few months at most, including the content that comes with it.
If you don't develop but want to make a server, I strongly suggest you practice in one of the two most important fields: Leveling w/ pics1 or Scripting. Graphics are important to a server, but if you make a proper server idea, graphics could simply just be unnecessary to an idea that works with open-source graphics or simply just a minimum of graphics. |