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Old 10-31-2008, 03:30 PM
Codein Codein is offline
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Quote:
Originally Posted by DustyPorViva View Post
I've tried open-source, the problem is for some idiotic reason, that players feel open-source stuff loses its value. I've heard many tell me that don't want to use my graphics from my free tiles thread because they're accessible to everyone, and they don't want to use stuff that's available to other servers... they want unique stuff. I have no problem with that, but it seems people like to make things harder for themselves because they always want to one-up the 'competition', or have some sort of higher standard. I'm completely pro open-source, I just wish more people were... because those who use open-source content may end up getting criticized for not making their own work and be held on a lower tier just because they didn't make it.

Anyways, there is a myriad of things that contribute to the difficulty of development. The major obstacle, I think, is the fact that this is just a game to 99[percent] of us and something we do during our free time, when developing a game(especially an online one) is a full-time job. We all have this sudden inspiration to do something big, and go to do it only to have a huge spur of initial development that slowly(or suddenly) dwindles down into inactivity. It sucks, because our only real encouragement to get our stuff done seems to be inspiration... without that we end up losing focus.

Oh, and the complete absence of external, offline development tools contributes handicaps to the actual labor of development. It's terrible that Stefan is basically telling us if we want it, we gotta make it ourselves. Oh well.
I couldn't agree more. I mean, after all, the material that's released open-source is not uneditable. Infact, I'd strongly encourage my open-source material to be editted in some way before being used. Nothing wrong with that, to be honest.

In the end, people can't say we haven't tried.
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